3d models 3d modeling program softimage4/16/2024 Sumatra, now known by the somewhat less exciting name of Softimage XSI, builds on its strong heritage, and adds exciting new functionality. Sumatra was Softimage’s oft-delayed next-generation 3D production tool, and it has finally arrived in a big way. But there was this word whispered in quiet corners of studios and art departments around the world: “Sumatra.” And it wasn’t just a request for the intern to pick up some Starbucks. While not necessarily a bad thing, the “buzz” was with Max and Maya. Of course, it went through incremental updates, with feature additions and interface enhancements, but the core remained the same solid foundation on which hundreds of games and movies have been produced. And Softimage … well, Softimage remained the same. For years those three little syllables rolled off the tongues of 3D artists everywhere with wonder. But its utter lack of polygon tools hurts this product too deeply for me to give it any kind of recommendation.Īnd now the review itself, with four XSI 1.0 screenshots: If all you are interested in is creating a prerendered cinematic, then definitely give XSI a good, long look. If I were reviewing it for a film application, it would be a five-star product, no question. What’s better than having Mental Ray as your renderer? To most 3D artists, the word “Softimage” is synonymous with animation. …Softimage XSI’s largest and nearly fatal flaw…You cannot create polygonal objects of any real use with the program as it now stands. And Softimage … well, Softimage remained the same.įrom the moment XSI arrives it screams it’s something different. From 2001, a Gamasutra review of Softimage XSI 1.0.
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